Project Options

Choose the right size for your game.

From a focused prototype to an expandable world, every option is built around one audience: yours.

How Projects Are Sized

Every project starts as a prototype.

We keep games niche and simple: small scopes, playable fast, finished and shipped. Bigger only ever means a bigger finished game—each phase is scoped, built, and delivered on its own.

Playable Prototype

Where every project starts

A focused playable build that proves the core mechanic, tone, and world—something your community can actually touch before anyone commits to more.

  • Concept development
  • Core gameplay loop
  • Visual direction
  • Playable prototype
  • Feedback round with your people
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Finished Niche Game

The prototype, grown into a release

When the prototype earns it, we grow it into a polished, complete game built for your specific audience—then ship it.

  • Creative strategy
  • Game design
  • Art and world development
  • AI-enabled production
  • Playtesting with your community
  • Finished release
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Updates & New Seasons

For games your people want more of

After launch, we can add to a game in small, contained drops—a new scenario, a seasonal event, a fresh chapter. Each one is scoped and finished on its own.

  • New scenarios and content drops
  • Seasonal or event tie-ins
  • Community-requested additions
  • Scoped piece by piece
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Every project is scoped individually based on the game, audience, platform, and production requirements.

Selected Games

Worlds we’ve already made playable.

Fraternities, small businesses, city politics, obsolete hardware, and American literature. Each one built for the people who’d get it.

The Advisor’s Year gameplay screenshot Community Sim

The Advisor’s Year

You’re an AEPi regional advisor with four chapters looking to you. Grow the brotherhood, steady the finances, and guide a young colony toward its charter.

Play the game
Drive-In Season gameplay screenshot Business Sim

Drive-In Season

Run Austin’s mobile drive-in through the season: sell the nights, watch the weather, and remember every show you sell is a show somebody has to run.

Play the game
HTX Made gameplay screenshot Business Sim

HTX Made

A Houston wood shop, week by week. Draw it, price it, build it—and dig out of the back balance at your own pace.

Play the game
Haircut Empire gameplay screenshot Business Sim

Haircut Empire

Build a Hill Country haircut chain from one Round Rock shop to five, one pricing tier and stylist hire at a time.

Play the game
Calle Por Calle gameplay screenshot Civic Sim

Calle Por Calle

Run Marisol Vega’s campaign for a San Antonio District 5 council seat. Twelve weeks, three moves a week, and a buried truth about how the district really operates.

Play the game
Sam’s iPod 2006 gameplay screenshot Nostalgia

Sam’s iPod 2006

847 songs, a click wheel, and West Campus in 2006. Spin the wheel and see what loads.

Play the game
The Great Gatsby gameplay screenshot Literary

The Great Gatsby

A playable retelling of the novel by F. Scott Fitzgerald. You are Nick Carraway—West Egg, summer of 1922.

Play the game
The Sun Also Rises gameplay screenshot Literary

The Sun Also Rises

You are Jake Barnes: newspaperman, veteran, aficionado. Paris to Pamplona with Hemingway’s lost generation.

Play the game
A Perfect Day for Bananafish gameplay screenshot Literary

A Perfect Day for Bananafish

Salinger’s short story as a tiny arcade game. See more bananafish.

Play the game

Unsure which size fits?

Tell us about your community and the idea. We’ll help you figure out where to begin.

Start a Game Project