Choose the bit
Safe-ish or spicy. The same choice plays differently to a rainy Tuesday and a corporate buyout.
You have five bits and six cities to turn strangers into a room that wants one more. A heckler can change the night before your next joke lands.

When a bit dies you hear the ice machine. When it lands, somebody snorts a drink and a stranger high-fives another stranger.
The whole game lives in the distance between those sounds. The expertise is reading a room under pressure: timing, venue conditions, reputation, and whether the crowd trusts you after the last choice.
Six venues are drawn from twelve, conditions roll fresh, and people from the road have a habit of appearing in the front row.
The specificity is structural: it changes what the player can do, what each choice costs, and what the ending remembers.
Safe-ish or spicy. The same choice plays differently to a rainy Tuesday and a corporate buyout.
Roast, fold them in, buy a drink, or ignore. Read the type wrong and the room takes their side.
Land a bit hard enough and it banks for later. Kill on the fifth and risk the encore.
There is no correct set. There is the set this room will take tonight, and the question of how much reputation you will spend finding out.
Six cities in, New York is the last and biggest room. Fans, heat, composure, callbacks, and how you treated people on the road all arrive with you.
No. Choices explain what they trade, and the crowd response teaches how the room works.
You can bomb, and bombing is survivable. A dead room makes the tour harder and changes what comes next.
Bits are titles rather than written punchlines. The risk comes from reading the room, without explicit material.
No permissions or saved data, no sound, and reduced-motion support.
This game demonstrates the studio’s central claim: a real place, practice, community, or text contains better game mechanics than a broad theme pasted on later.
Follow the mechanics into another place, practice, memory, or shared text.
The playable build is free. If this makes you think of a world only your people would recognize, that may be the next game.