Pricing

Every price, published before we ever talk.

Small scopes at fixed fees, on a ladder where each rung credits toward the next.

Optional First Step

Concept Session

$750One week · credited toward your prototype

A 90-minute working session where we pressure-test your idea together, then send a written verdict. Book it when you want expert eyes before committing to a build.

You get

  • 90-minute recorded working session
  • Your Niche Game Brief, completed together
  • Two-page concept memo: audience, core loop, recommended scope, and price band
  • A straight go / no-go recommendation

Good to know

  • The full $750 is credited when you book a prototype within 60 days
  • Memo arrives within 5 business days of the session
  • Session only—the building starts at the next rung
Where Every Project Starts

Playable Prototype

$4,500Three weeks · credited toward your finished game

A focused playable build that proves the core mechanic, tone, and world—something your community can actually touch before anyone commits to more. Either of us can stop after the prototype with nothing further owed, so the risk stays honest in both directions.

You get

  • Kickoff call and brief review
  • One core gameplay loop, playable start to finish
  • One visual direction applied throughout
  • Runs in desktop and mobile browsers, deployed with a shareable link
  • One consolidated revision round
  • Walkthrough call and recorded handoff

Good to know

  • One loop, one scenario, up to three screens—small on purpose
  • The full $4,500 is credited when you book a game within 60 days
  • Either of us can stop after the prototype with nothing further owed

50% deposit reserves the calendar slot; the balance is due at delivery. Deposits are non-refundable once your slot is scheduled.

Finished Games

The prototype, grown into a finished game.

Finished games begin with a conversation rather than a checkout button, because scoping them right is most of the craft. Prices below are real, and your prototype fee comes off the top.

Core Offering

Niche Game — Standard

$16,500Seven weeks · $12,000 after prototype credit

You get

  • Creative strategy and a written world document
  • Three to six interconnected gameplay systems
  • Complete visual system, custom UI, and light sound design
  • Progress saving across sessions
  • Two community playtest rounds and two revision rounds
  • Launch deploy, handoff documentation, and 30 days of bug fixes

Good to know

  • Browser games, built to be finished—native apps and multiplayer live outside this scope
  • Payments split 40 / 40 / 20 across the build
  • Content freezes at week 5 so the game actually ships
For Bigger Worlds

Niche Game — Expanded

From $32,000Twelve to fourteen weeks · quoted per project

Adds to Standard

  • Six to twelve systems across multiple chapters or scenarios
  • Expanded original art and environment work
  • Optional light backend: leaderboards, shared state, save codes
  • Three playtest rounds, three revision rounds
  • Launch kit included, plus 60 days of post-launch support

Good to know

  • Quoted individually after a Concept Session
  • Payments split 30 / 30 / 30 / 10
  • Needs a named project owner on your side for weekly check-ins

How the credits work: the ladder rewards climbing it. Book a Concept Session and its $750 comes off your prototype. Book a prototype and its $4,500 comes off your finished game. Reaching a Standard game rung by rung costs the same $16,500 as walking in the front door—the ladder just lets you commit a little at a time.

The deal, plainly. Prices are published before we ever talk. Each rung of the ladder credits fully toward the next within 60 days. Either side can stop after the prototype with nothing further owed. Content freezes at build week five so the game actually ships.

After Launch

For games your people want more of.

Both of these are for games we built together. If your community is still talking about the game a month after launch, this is what keeps it alive.

Season Drop

$3,500Two to three weeks · 3-pack for $9,000

One new scenario, chapter, or seasonal event, built on your game’s existing systems and shipped as a contained drop.

Good to know

  • Runs on existing systems—new engine work is quoted separately
  • Available for games with an active Care Plan or a launch within 12 months
  • Includes one revision round and the redeploy
  • 3-packs stay valid for 18 months

Care Plan

$300Per month · or $3,000/year prepaid

Your game stays healthy without you thinking about it: hosting, updates, and a couple hours of small changes every month.

You get

  • Hosting management and uptime monitoring
  • Dependency and security updates
  • Up to 2 hours of small changes each month
  • Annual health check with a written summary

Good to know

  • Monthly hours are use-them-or-lose-them
  • Responses within two business days
  • Cancel anytime with 30 days’ notice

Every project is scoped individually based on the game, audience, platform, and production requirements. Rush timelines, extra revision rounds, original music, additional languages, and full IP assignment are available as quoted add-ons.

Before You Decide

The questions hidden inside the price.

Who owns the finished game?

Your project agreement states the exact license before the build begins. Published pricing includes a deployed game, a link you control, and handoff documentation. Full assignment of the underlying source, systems, and art files is available as a quoted add-on.

What does AI actually do on my project?

AI handles production: code drafts, art roughs, overnight iteration, and deployment chores. A person makes every judgment call about which stories carry the game and when the build is finished.

What if the prototype disappoints?

Then it did its cheapest possible job. For $4,500, you learned the idea’s real shape before committing five figures, and either side can stop with nothing further owed.

How much of my time does this take?

Plan for a kickoff hour, a short weekly check-in, and real feedback while the build can still change. Expanded projects also need one named project owner on your side.

What happens if we end the Care Plan?

The plan stops covering hosting management, updates, and monthly changes after the 30-day notice period. Before the final date, we document the current deployment and agree in writing whether the game stays under a separate hosting arrangement or moves.

Can the game stay private?

Yes. A private link, your own domain, or a public address is a per-project decision.

Still Deciding?

The on-ramp is free.

The Niche Game Brief is a free nine-page worksheet that turns your idea into something concrete—the same document we work from in a Concept Session. Or skip straight to telling us about your people.