The docket
Standing business, what is open, what slipped, and the thing your particular desk noticed first.
Choose a desk inside a fictional congregation and carry it from Cheshvan through the year. Big decisions arrive inside months full of ordinary work that still has consequences.

Most management games manufacture a crisis every minute. Jewish Community Simulator is comfortable handing you a Tuesday. The building is old. A family has gone quiet. Religious school has a carpool problem. The bulletin still has to go out.
Every congregation contains four staff roles and a building full of work that belongs to somebody. Your own queue matters more when you neglect it, because invisible work still has consequences.
This is a project of Shalom Desk, built by Jacob Sager at Brand New Colors.
The specificity is structural: it changes what the player can do, what each choice costs, and what the ending remembers.
Standing business, what is open, what slipped, and the thing your particular desk noticed first.
One call the month turns on. Costs are visible; some choices only appear for the role you picked.
Spend a limited pool of attention on the work your role can actually do. The rabbi cannot file every grant; the office manager is not doing hospital rounds.
Dues, tuition, gifts, payroll, upkeep, attendance—and the community life that happened anyway.
This is the hyper-niche game idea at full resolution. A congregation is not a generic nonprofit with Jewish vocabulary painted on top. Its calendar creates work. Its building creates work. Its leadership roles reveal different information, and community memory changes what an ordinary decision means.
That specificity is the game system. The same logic can turn a profession, association, workplace, or community into something playable without sanding away the parts insiders actually recognize.
Four Jewish movements cross with four kinds of place and a larger set of institutional histories to create 192 congregations. One may be a 1927 building with no parking. Another is a Sun Belt community inventing traditions in real time.
A congregation is not a generic nonprofit with Jewish vocabulary painted on top. Its calendar creates work. Its building creates work. Leadership roles reveal different information, and community memory changes what an ordinary decision means.


No. People who know congregational life will recognize more texture, but each decision explains the work in front of you.
Choose the rabbi, cantor, education director, or office manager. The role changes the work you can see and the attention you can spend.
No. It is a management simulation about attention, judgment, and institutional memory.
Free in your browser at Shalom Desk. No email is required to start.
This game demonstrates the studio’s central claim: a real place, practice, community, or text contains better game mechanics than a broad theme pasted on later.
Follow the mechanics into another place, practice, memory, or shared text.
The playable build is free. If this makes you think of a world only your people would recognize, that may be the next game.