Spend three moves
Block-walk, call for money, write a streets plan, hold a session, or lose a day to bookkeeping.
Twelve weeks to unseat a West Side incumbent. Every week gives you three moves, and the district remembers how you spend them.

Every block has somebody whose opinion travels farther than a yard sign. Renters can prefer your candidate and still stay home. A drainage appropriation can exist on paper while Monterey Street floods.
Winning depends on how a neighborhood moves: influence, turnout, favors, and the rooms where decisions happen before voting starts.
Petition challenges, finance deadlines, turnout math, mail ballots, and the arithmetic of who owes whom become systems instead of local-color wallpaper.
The specificity is structural: it changes what the player can do, what each choice costs, and what the ending remembers.
Block-walk, call for money, write a streets plan, hold a session, or lose a day to bookkeeping.
A records dig surfaces one buried truth per cycle. What you find is useful and dangerous.
Push polls and fake neighbors work. They also raise heat, and heat is how a reporter finds you.
Westside familias, parish associations, renters, union households, small business, and veterans begin with different size, support, and turnout.
Election night counts what you did. If nobody clears fifty percent there are four more weeks, and the candidate you beat into third suddenly has something you need.


No. Each choice explains the local stakes in plain language. San Antonio familiarity adds recognition.
Yes. No account, download, or app store.
No sound, no permissions, and no stored data. Reduced-motion settings are honored.
No. The buried truth, opponent temperament, candidate history, and third-party field are dealt fresh.
This game demonstrates the studio’s central claim: a real place, practice, community, or text contains better game mechanics than a broad theme pasted on later.
Follow the mechanics into another place, practice, memory, or shared text.
The playable build is free. If this makes you think of a world only your people would recognize, that may be the next game.