GAME DOSSIER · NOSTALGIA · LAST AFTERNOON OF SUMMER

Clear Mom’s list before the light runs out.

You are Little Pete Wrigley with one suburban block and the last afternoon before school. Five errands become small games, and every finish drops the sun another notch.

FREEABOUT 25 MINUTES5 SMALL GAMESPHONE OR DESKTOP
PORTFOLIO / WELLSVILLELIVE BUILD
Wellsville suburban block map
ONE LINKNO ACCOUNTNO INSTALLBUILT FOR A SPECIFIC WORLD

The block is the whole world.

A childhood block turns ordinary neighbors into local mythology. Here, errands are the plot and the last light gives the afternoon a clock.

Eight stops fit inside half a mile. Five hold a game from the list; three just have something to say. Fifteen field-guide findings catalog the neighborhood as you meet it.

Fans of a particular 1990s Nickelodeon world catch the names and logic immediately, while newcomers get enough context to play the block on its own terms.

WHAT THE PLAYER ACTUALLY DECIDES

The world supplies the mechanics.

The specificity is structural: it changes what the player can do, what each choice costs, and what the ending remembers.

01

How hard, and at what angle

Bank strength for Artie’s drive, then release when the dotted arc says it can clear the tower.

02

Which lane, and how early

Route 6:15 gives you three lanes and a hazard. Commit too early or too late and Stu’s soul takes it.

03

How far down to go

The KrebVision holds three nested screens. Every descent is a climb you will have to make back out.

The list ends at the fence line.

Five checkmarks leave the block amber and long-shadowed. Past the last house, Miller’s Field holds a payphone that has been ringing since March 12, 1972.

Wellsville is an unlicensed fan tribute to The Adventures of Pete & Pete, with no affiliation to its creators or rights holders. Character names and world references belong to their owners; the code and pixels are ours.

BEFORE YOU PLAY

Useful answers, no mystique.

Do I need to know the source?

No. Fans recognize the neighborhood differently, while each errand teaches its own rules.

Can I fail an errand?

Yes. Losing costs a retry and earns a dry remark, but the afternoon waits.

What accessibility controls are there?

M mutes the town, reduced motion is respected, and flashing effects are avoided.

Phone or desktop?

Both. Phones use landscape on-screen controls; desktop uses arrow keys and space.

Why it belongs here.

This game demonstrates the studio’s central claim: a real place, practice, community, or text contains better game mechanics than a broad theme pasted on later.

For commissioned work, the game goes with the client.Studio originals remain ours. A commissioned client receives the whole commissioned game and a practical source handoff under the agreement. We keep pre-existing tools and generalized craft; confidential material and distinct client expression stay with the client. READ THE OWNERSHIP FAQ ↗
RELATED GAMES

Other worlds on the shelf.

Follow the mechanics into another place, practice, memory, or shared text.

PLAY OR BUILD

It is still ringing. Somebody should get that.

The playable build is free. If this makes you think of a world only your people would recognize, that may be the next game.