GAME DOSSIER · BUSINESS SIM · HOUSTON, TEXAS

Take over the shop. Keep a life of your own.

You bought out your former partners for a dollar each. Every decision is yours now, and the shop draws from the same limited week as the life waiting outside it.

FREEABOUT 15 MINUTES12 WEEKLY BLOCKSPHONE OR DESKTOP
PORTFOLIO / HTX_MADELIVE BUILD
Houston Custom Wood Shop schedule and job tickets
ONE LINKNO ACCOUNTNO INSTALLBUILT FOR A SPECIFIC WORLD

Owning the shop changes what time costs.

A lead can take Tuesday before it produces a dollar, and an honest wood-waste number can lose the job. Bench capacity decides whether a profitable order is actually possible.

Wednesday at the Big Easy stays on the calendar. The game measures a healthy business partly by whether you can leave it alone.

Houston shapes the pipeline: a River Oaks residence, Montrose taquería, Hill Country lodge, and the people who build each job.

WHAT THE PLAYER ACTUALLY DECIDES

The world supplies the mechanics.

The specificity is structural: it changes what the player can do, what each choice costs, and what the ending remembers.

01

Choose the lead

A residence, restaurant deadline, corporate account, or trade order can be waiting at once.

02

Price the work

Wood waste and markup turn a beautiful project into arithmetic; deposits immediately become lumber cost.

03

Protect the benches

Capacity is physical. A build can wait for wood, then wait again for a bench.

A table and a night out spend the same resource.

A meaningful action costs one of twelve blocks. The tension is deciding which problem deserves a piece of the week.

Leaving work restores energy, which creates next week’s blocks. Winning means the shop can afford your absence, not merely that the order book is full.

BEFORE YOU PLAY

Useful answers, no mystique.

What is the goal?

Clear the back balance and bank twelve thousand dollars the shop actually earned. A stable business can absorb Wednesday night.

Is it a real shop?

It is a studio original inspired by the work of HTX Made. That acknowledgment appears once, here in the dossier.

Does it work on a phone?

Yes. The interface collapses to one column and the browser is the installation.

What does it cost?

Nothing. If it is not for you, close the tab; you are out fifteen minutes and zero dollars.

Why it belongs here.

This game demonstrates the studio’s central claim: a real place, practice, community, or text contains better game mechanics than a broad theme pasted on later.

For commissioned work, the game goes with the client.Studio originals remain ours. A commissioned client receives the whole commissioned game and a practical source handoff under the agreement. We keep pre-existing tools and generalized craft; confidential material and distinct client expression stay with the client. READ THE OWNERSHIP FAQ ↗
RELATED GAMES

Other worlds on the shelf.

Follow the mechanics into another place, practice, memory, or shared text.

PLAY OR BUILD

Nu. The shop is not going to run itself.

The playable build is free. If this makes you think of a world only your people would recognize, that may be the next game.