Choose the lead
A residence, restaurant deadline, corporate account, or trade order can be waiting at once.
You bought out your former partners for a dollar each. Every decision is yours now, and the shop draws from the same limited week as the life waiting outside it.

A lead can take Tuesday before it produces a dollar, and an honest wood-waste number can lose the job. Bench capacity decides whether a profitable order is actually possible.
Wednesday at the Big Easy stays on the calendar. The game measures a healthy business partly by whether you can leave it alone.
Houston shapes the pipeline: a River Oaks residence, Montrose taquería, Hill Country lodge, and the people who build each job.
The specificity is structural: it changes what the player can do, what each choice costs, and what the ending remembers.
A residence, restaurant deadline, corporate account, or trade order can be waiting at once.
Wood waste and markup turn a beautiful project into arithmetic; deposits immediately become lumber cost.
Capacity is physical. A build can wait for wood, then wait again for a bench.
A meaningful action costs one of twelve blocks. The tension is deciding which problem deserves a piece of the week.
Leaving work restores energy, which creates next week’s blocks. Winning means the shop can afford your absence, not merely that the order book is full.
Clear the back balance and bank twelve thousand dollars the shop actually earned. A stable business can absorb Wednesday night.
It is a studio original inspired by the work of HTX Made. That acknowledgment appears once, here in the dossier.
Yes. The interface collapses to one column and the browser is the installation.
Nothing. If it is not for you, close the tab; you are out fifteen minutes and zero dollars.
This game demonstrates the studio’s central claim: a real place, practice, community, or text contains better game mechanics than a broad theme pasted on later.
Follow the mechanics into another place, practice, memory, or shared text.
The playable build is free. If this makes you think of a world only your people would recognize, that may be the next game.