PUBLIC PRICING / CREDIT FORWARD

EVERY PRICE, PUBLISHED BEFORE WE EVER TALK.

Small scopes at fixed fees, on a ladder where each rung credits toward the next. Start with the amount of certainty you actually have.

THE BUILD LADDER

Every project starts small enough to test.

Each rung is useful on its own. Move forward within 60 days and the earlier fee comes off the next build.

OPTIONAL FIRST STEP / RUNG 00

Concept Session

$750 ONE WEEK / CREDITED TOWARD PROTOTYPE

A 90-minute working session where we pressure-test the idea together, followed by a written verdict.

  • Recorded working session
  • Niche Game Brief completed together
  • Two-page concept memo
  • Straight go / no-go recommendation
BOOK THE SESSION ↗
CORE OFFERING / RUNG 02

Niche Game — Standard

$16,500 SEVEN WEEKS / $12K AFTER PROTOTYPE

The prototype grown into a finished browser game built to be completed by a player and handed off cleanly.

  • Three to six gameplay systems
  • Complete visual system and light sound
  • Two community playtest rounds
  • Source, operating handoff, and 30 days of fixes
START A PROJECT ↗
FOR BIGGER WORLDS / RUNG 03

Niche Game — Expanded

FROM $32,000 12–14 WEEKS / QUOTED PER PROJECT

Multiple chapters or scenarios, expanded original art, and optional light backend systems.

  • Six to twelve systems
  • Expanded environment work
  • Optional leaderboards or save codes
  • Source, operating handoff, and 60 days of support
START A PROJECT ↗

HOW THE CREDITS WORK: book a Concept Session and its $750 comes off your prototype. Book a prototype and its $4,500 comes off your finished game. Reaching a Standard game rung by rung costs the same $16,500 as walking in the front door.

THE DEAL, PLAINLY

THE RISK STAYS HONEST IN BOTH DIRECTIONS.

Prices are published before we ever talk. Each rung credits fully toward the next within 60 days. Either side can stop after the prototype with nothing further owed.

The prototype is small on purpose.

One loop, one scenario, up to three screens. It is evidence, not a miniature promise of every feature someone can imagine.

A calendar slot is real.

A 50% prototype deposit reserves the slot. The balance is due at delivery, and deposits become non-refundable once scheduled.

The game needs a finish line.

Standard payments split 40 / 40 / 20. Content freezes at build week five so the game actually ships.

The handoff is part of the build.

The client receives the finished game and a practical source handoff. Continued access is not conditional on a Care Plan or on keeping us as the developer.

AFTER LAUNCH / FOR GAMES WE BUILT

For games your people want more of.

These are separate offers with separate jobs: one adds a contained piece of game; the other keeps the existing build healthy.

NEW PLAYABLE MATERIAL

Season Drop

$3,500

Two to three weeks. One new scenario, chapter, or seasonal event built on the game’s existing systems.

  • One revision round and redeploy
  • Available within 12 months of launch or on an active Care Plan
  • Three-pack: $9,000, valid for 18 months
BOOK A DROP ↗
UPKEEP / SMALL CHANGES

Care Plan

$300 / MONTH

Or $3,000 prepaid for a year. Hosting management, updates, and a couple hours of small changes each month.

  • Uptime, dependency, and security checks
  • Up to two hours of small changes monthly
  • Annual health check and written summary
ASK ABOUT CARE ↗
BEFORE YOU DECIDE

The questions that should not stay hidden.

Scope changes from project to project. The point of this section is to make the studio’s position clear before the agreement supplies the legal detail.

Who owns the finished game?

The client does. The commissioned game is handed over as a whole: the playable release, its project-specific content and custom assets, and a practical source handoff. The agreement names the exact legal form—an assignment, an exclusive license, or another arrangement suited to the project—because third-party tools and licensed components can affect the paperwork. That detail does not turn the game into a rental or make continued access depend on us.

What does “the whole game” include?

The working browser release; project-specific writing, art, audio, data, and configuration; the current source; and the notes reasonably needed to run, host, or continue developing it. We also identify any open-source packages, stock material, fonts, models, or other third-party components whose original licenses still apply. The handoff should be usable, not ceremonial.

What does Brand New Colors keep?

What the studio brought in and what a practice must be able to carry forward: pre-existing tools, general libraries, production workflows, internal prompts, methods, and accumulated game-design and coding knowledge. We also keep the ordinary learning that comes from doing the work better. We do not keep the client’s confidential material, characters, stories, community data, custom art, or distinct expression of that world.

Can Brand New Colors reuse a mechanic or code pattern developed during our project?

Usually, yes at the level of general technique. Deeper game and coding dynamics are rarely born from one commission alone; they draw on patterns learned across games, software, and the wider field. If a project helps us improve a reputation system, save architecture, dialogue tool, or way of pacing choices, that learning can enter the practice. We do not resell your game, reskin your world, or reuse its protected and confidential material. If exclusivity around a genuinely novel system matters, name it before scoping so the agreement and price can reflect it.

Can we hire another developer later?

Yes. The source and operating handoff are intended to make that possible. Another developer may still need time to understand the build, and third-party services may require their own accounts or fees, but you are not contractually locked to Brand New Colors for ordinary access, hosting, or future changes.

Can the game stay private? Will you put it in your portfolio?

The game can live at a private link, on your domain, or at a public address. Publicity is separate from ownership: we show a commissioned game, name the client, publish screenshots, or discuss the process only with permission stated in the agreement or given later.

What happens to the community material we share?

We use it to make the game and limit access to the people and tools needed for production. Private interviews, member information, internal documents, and unpublished history do not become reusable studio content. The project agreement can add stricter handling, deletion, or confidentiality requirements when the material calls for them.

What does AI actually do—and who is accountable for the result?

AI assists with code drafts, art roughs, research organization, iteration, and deployment chores. Brand New Colors remains responsible for direction, review, integration, and the finished build. Machine assistance is not used as a reason to withhold the game from the client. Any material third-party restrictions that affect handoff or use should be disclosed rather than hidden inside the phrase “AI-generated.”

What if the prototype disappoints?

Then it did its cheapest possible job. For $4,500, you learned the idea’s real shape before committing five figures. You keep the prototype under its stated terms, and either side can stop with nothing further owed.

How much of our time does this take?

Plan for a kickoff hour, a short weekly check-in, and real consolidated feedback while the build can still change. Standard projects need one person empowered to settle conflicting notes. Expanded projects may also need scheduled access to subject-matter experts or a small playtest group.

What costs continue after launch?

Possibly none beyond a domain and basic hosting. Accounts, databases, analytics, paid APIs, licensed fonts, original music, or higher traffic can add third-party costs; those are identified during scope. The Care Plan is optional. It buys upkeep and small changes, not continued ownership or access.

Can you add accounts, leaderboards, multiple languages, accessibility work, or original music?

Yes, when the game needs them. They change scope because they add systems, testing, content production, legal review, or ongoing services. We price those requirements before they quietly become obligations inside a fixed-fee build.

What happens when someone asks for “one more thing” near launch?

We decide whether it is a fix, a swap inside the agreed scope, or a new feature. Fixes are fixed. Equal-sized swaps can usually fit before the content freeze. New systems, new scenes, and new review rounds are quoted or moved into a Season Drop so the release date remains real.

STILL DECIDING?

THE ON-RAMP IS FREE.

The Niche Game Brief is a free nine-page worksheet for turning a community, story, or inside idea into a game concept worth building.