Who owns the finished game?
The client does. The commissioned game is handed over as a whole: the playable release, its project-specific content and custom assets, and a practical source handoff. The agreement names the exact legal form—an assignment, an exclusive license, or another arrangement suited to the project—because third-party tools and licensed components can affect the paperwork. That detail does not turn the game into a rental or make continued access depend on us.
What does “the whole game” include?
The working browser release; project-specific writing, art, audio, data, and configuration; the current source; and the notes reasonably needed to run, host, or continue developing it. We also identify any open-source packages, stock material, fonts, models, or other third-party components whose original licenses still apply. The handoff should be usable, not ceremonial.
What does Brand New Colors keep?
What the studio brought in and what a practice must be able to carry forward: pre-existing tools, general libraries, production workflows, internal prompts, methods, and accumulated game-design and coding knowledge. We also keep the ordinary learning that comes from doing the work better. We do not keep the client’s confidential material, characters, stories, community data, custom art, or distinct expression of that world.
Can Brand New Colors reuse a mechanic or code pattern developed during our project?
Usually, yes at the level of general technique. Deeper game and coding dynamics are rarely born from one commission alone; they draw on patterns learned across games, software, and the wider field. If a project helps us improve a reputation system, save architecture, dialogue tool, or way of pacing choices, that learning can enter the practice. We do not resell your game, reskin your world, or reuse its protected and confidential material. If exclusivity around a genuinely novel system matters, name it before scoping so the agreement and price can reflect it.
Can we hire another developer later?
Yes. The source and operating handoff are intended to make that possible. Another developer may still need time to understand the build, and third-party services may require their own accounts or fees, but you are not contractually locked to Brand New Colors for ordinary access, hosting, or future changes.
Can the game stay private? Will you put it in your portfolio?
The game can live at a private link, on your domain, or at a public address. Publicity is separate from ownership: we show a commissioned game, name the client, publish screenshots, or discuss the process only with permission stated in the agreement or given later.
What happens to the community material we share?
We use it to make the game and limit access to the people and tools needed for production. Private interviews, member information, internal documents, and unpublished history do not become reusable studio content. The project agreement can add stricter handling, deletion, or confidentiality requirements when the material calls for them.
What does AI actually do—and who is accountable for the result?
AI assists with code drafts, art roughs, research organization, iteration, and deployment chores. Brand New Colors remains responsible for direction, review, integration, and the finished build. Machine assistance is not used as a reason to withhold the game from the client. Any material third-party restrictions that affect handoff or use should be disclosed rather than hidden inside the phrase “AI-generated.”
What if the prototype disappoints?
Then it did its cheapest possible job. For $4,500, you learned the idea’s real shape before committing five figures. You keep the prototype under its stated terms, and either side can stop with nothing further owed.
How much of our time does this take?
Plan for a kickoff hour, a short weekly check-in, and real consolidated feedback while the build can still change. Standard projects need one person empowered to settle conflicting notes. Expanded projects may also need scheduled access to subject-matter experts or a small playtest group.
What costs continue after launch?
Possibly none beyond a domain and basic hosting. Accounts, databases, analytics, paid APIs, licensed fonts, original music, or higher traffic can add third-party costs; those are identified during scope. The Care Plan is optional. It buys upkeep and small changes, not continued ownership or access.
Can you add accounts, leaderboards, multiple languages, accessibility work, or original music?
Yes, when the game needs them. They change scope because they add systems, testing, content production, legal review, or ongoing services. We price those requirements before they quietly become obligations inside a fixed-fee build.
What happens when someone asks for “one more thing” near launch?
We decide whether it is a fix, a swap inside the agreed scope, or a new feature. Fixes are fixed. Equal-sized swaps can usually fit before the content freeze. New systems, new scenes, and new review rounds are quoted or moved into a Season Drop so the release date remains real.