World
What place, organization, culture, or situation is specific enough to recognize?
Brand New Colors Field Guide
Use one concrete answer per question. A promising world usually clears at least five.
What place, organization, culture, or situation is specific enough to recognize?
Which roles or characters naturally want different things?
What is scarce, late, expensive, awkward, risky, emotional, or consequential?
What choice would an insider recognize as characteristic of this world?
How does that choice change what happens next?
Who would notice first if the game got the world wrong, and what would they challenge?
Five or six concrete answers: there may be a prototype here. Fewer answers usually mean the world needs another pass before it needs a budget.